Update planet#draw docs
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@ -157,6 +157,8 @@ planet.draw(canvas);
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```
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</div>
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Once you've called `draw()` on a planet, you should not call it again unless you first call `stop()`.
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**`planet.stop()`**
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Stop drawing the planet to the canvas. This disables the internal draw loop. You can register functions to call when the planet is stopped using the `onStop` method; if you don't plan on reusing the planet, be sure to clean up timers and references to internal properties, if necessary, so that it can be garbage collected.
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