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README.md
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README.md
@ -8,3 +8,47 @@ Planetary.js is a JavaScript library for building awesome interactive globes, li
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Planetary.js is based on [D3.js](http://d3js.org/) and [TopoJSON](https://github.com/mbostock/topojson). It has built-in support for zoom, rotation, mouse interaction, and displaying animated "pings" at any coordinate. Via plugins, Planetary.js can be extended to do whatever you want!
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Examples, documentation, and more can be found at [planetaryjs.com](http://planetaryjs.com/).
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Requirements
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------------
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* [D3](http://d3js.org/) version 3
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* [TopoJSON](https://github.com/mbostock/topojson) version 1
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Quick Start
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-----------
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You'll need to run this page from a web server of some kind so that Planetary.js can load the TopoJSON data via Ajax.
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HTML:
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```html
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<html>
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<head>
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<script type='text/javascript' src='http://d3js.org/d3.v3.min.js'></script>
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<script type='text/javascript' src='http://d3js.org/topojson.v1.min.js'></script>
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<script type='text/javascript' src='planetaryjs.min.js'></script>
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</head>
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<body>
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<canvas id='globe' width='500' height='500'></canvas>
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<script type='text/javascript' src='yourApp.js'></script>
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</body>
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</html>
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```
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JavaScript (`yourApp.js`):
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```javascript
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var planet = planetaryjs.planet();
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// You can remove this statement if `world-110m.json`
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// is in the same path as the HTML page:
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planet.loadPlugin(planetaryjs.plugins.earth({
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topojson: { file: 'http/path/to/world-110m.json' }
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}));
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// Make the planet fit well in its canvas
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planet.projection.scale(250).translate([250, 250]);
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var canvas = document.getElementById('globe');
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planet.draw(canvas);
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```
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Congratulations! You've rendered your first globe.
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