Basic Globe

This code shows the example from the homepage, which rotates, shows randomly positioned, colored, and sized pings on the globe, and supports mouse-based dragging and zooming. It also shows the creation and use of a plugin, which powers the automatic rotation and exposes a public API.

The demo also shows how you can keep your globe from looking pixelated on high density displays my changing the canvas' width and height but keeping its displayed width and height the same via CSS styling.

HTML
<canvas id='basicGlobe' width='400' height='400'
  style='width: 400px; height: 400px;'></canvas>
JavaScript
(function() {
  var globe = planetaryjs.planet();
  // The `earth` plugin draws the oceans and the land; it's actually
  // a combination of several separate built-in plugins.
  globe.loadPlugin(planetaryjs.plugins.earth({
    topojson: { file:   '/world-110m.json' },
    oceans:   { fill:   '#000080' },
    land:     { fill:   '#339966' },
    borders:  { stroke: '#008000' }
  }));
  // The `pings` plugin draws animated pings on the globe.
  globe.loadPlugin(planetaryjs.plugins.pings());
  // Load our custom `autorotate` plugin; see below.
  globe.loadPlugin(autorotate(10));
  // The `zoom` and `drag` plugins enable
  // manipulating the globe with the mouse.
  globe.loadPlugin(planetaryjs.plugins.zoom({
    scaleExtent: [100, 300]
  }));
  globe.loadPlugin(planetaryjs.plugins.drag({
    // Dragging the globe should pause the
    // automatic rotation until we release the mouse.
    onDragStart: function() {
      globe.plugins.autorotate.pause();
    },
    onDragEnd: function() {
      globe.plugins.autorotate.resume();
    }
  }))
  // Set up the globe's initial scale, offset, and rotation.
  globe.projection.scale(175).translate([175, 175]).rotate([0, -10, 0]);

  // Every few hundred milliseconds, we'll draw another random ping.
  var colors = ['red', 'yellow', 'white', 'orange', 'green', 'cyan', 'pink'];
  setInterval(function() {
    var lat = Math.random() * 170 - 85;
    var lng = Math.random() * 360 - 180;
    var color = colors[Math.floor(Math.random() * colors.length)];
    globe.plugins.pings.add(lng, lat, { color: color, ttl: 2000, angle: Math.random() * 10 });
  }, 250);

  var canvas = document.getElementById('rotatingGlobe');
  // Special code to handle high-density displays (e.g. retina, some phones)
  // In the future, Planetary.js will handle this by itself (or via a plugin).
  if (window.devicePixelRatio == 2) {
    canvas.width = 800;
    canvas.height = 800;
    context = canvas.getContext('2d');
    context.scale(2, 2);
  }
  // Draw that globe!
  globe.draw(canvas);

  // This plugin will automatically rotate the globe around its vertical
  // axis a configured number of degrees every second.
  function autorotate(degPerSec) {
    // Planetary.js plugins are functions that take a `planet` instance
    // as an argument...
    return function(planet) {
      var lastTick = null;
      var paused = false;
      planet.plugins.autorotate = {
        pause:  function() { paused = true;  },
        resume: function() { paused = false; }
      };
      // ...and configure hooks into certain pieces of its lifecycle.
      planet.onDraw(function() {
        if (paused || !lastTick) {
          lastTick = new Date();
        } else {
          var now = new Date();
          var delta = now - lastTick;
          // This plugin uses the built-in projection (provided by D3)
          // to rotate the globe each time we draw it.
          var rotation = planet.projection.rotate();
          rotation[0] += degPerSec * delta / 1000;
          if (rotation[0] >= 180) rotation[0] -= 360;
          planet.projection.rotate(rotation);
          lastTick = now;
        }
      });
    };
  };
})();
<%- partial('_scripts_rotating') %>