🌎 Awesome interactive globes for the web
Go to file
2014-01-22 20:43:26 -08:00
dist v1.0.2 2014-01-15 21:33:16 -08:00
script Don't forget important things like creating releases 2014-01-03 07:32:03 -08:00
site (site) Fix broken markup around 'download source' link 2014-01-15 21:39:35 -08:00
src (core) Don't disable adaptive resampling on the projection 2014-01-22 20:43:26 -08:00
.gitignore First pass at implementation 2013-12-20 23:58:16 -08:00
bower.json v1.0.2 2014-01-15 21:33:16 -08:00
CHANGELOG.md v1.0.2 2014-01-15 21:33:16 -08:00
gulpfile.js (core) Ensure built files use newlines everywhere 2013-12-28 13:02:54 -08:00
LICENSE Add license 2013-12-21 11:07:16 -08:00
package.json v1.0.2 2014-01-15 21:33:16 -08:00
README.md (site) Add download page 2013-12-25 17:06:38 -08:00
screenshot.png Flesh out readme 2013-12-19 21:31:19 -08:00

Planetary.js

Planetary.js is a JavaScript library for building awesome interactive globes, like this one:

Planetary.js Screenshot

Planetary.js is based on D3.js and TopoJSON. It has built-in support for zoom, rotation, mouse interaction, and displaying animated "pings" at any coordinate. Via plugins, Planetary.js can be extended to do whatever you want!

Examples, documentation, and more can be found at planetaryjs.com.

Requirements

Download

Download Planetary.js from the Planetary.js web site.

Quick Start

You'll need to run this page from a web server of some kind so that Planetary.js can load the TopoJSON data via Ajax.

HTML:

<html>
<head>
  <script type='text/javascript' src='http://d3js.org/d3.v3.min.js'></script>
  <script type='text/javascript' src='http://d3js.org/topojson.v1.min.js'></script>
  <script type='text/javascript' src='planetaryjs.min.js'></script>
</head>
<body>
  <canvas id='globe' width='500' height='500'></canvas>
  <script type='text/javascript' src='yourApp.js'></script>
</body>
</html>

JavaScript (yourApp.js):

var planet = planetaryjs.planet();
// You can remove this statement if `world-110m.json`
// is in the same path as the HTML page:
planet.loadPlugin(planetaryjs.plugins.earth({
  topojson: { file: 'http/path/to/world-110m.json' }
}));
// Make the planet fit well in its canvas
planet.projection.scale(250).translate([250, 250]);
var canvas = document.getElementById('globe');
planet.draw(canvas);

Congratulations! You've rendered your first globe.

Documentation

In-depth documentation can be found at planetaryjs.com.

Building

Building the project requires Node.js. Once you've installed the project's dependencies with npm install, you can build the JavaScript to the dist directory with npm run build.

License

Planetary.js is licensed under the MIT license. See the LICENSE file for more information.