planetary.js/src/body.js
2013-12-20 23:58:16 -08:00

112 lines
2.7 KiB
JavaScript

var originalPlanetaryjs = null;
if (window) originalPlanetaryjs = window.planetaryjs;
var plugins = [];
var doDrawLoop = function(planet, canvas, hooks) {
d3.timer(function() {
planet.context.clearRect(0, 0, canvas.width, canvas.height)
for (var i = 0; i < hooks.onDraw.length; i++) {
hooks.onDraw[i]();
}
});
};
var startDraw = function(planet, canvas, localPlugins, hooks) {
for (var i = 0; i < plugins.length; i++) {
localPlugins.unshift(plugins[i]);
}
if (localPlugins.length == 0 && planetaryjs.plugins.earth) {
planet.loadPlugin(planetaryjs.plugins.earth());
}
for (var i = 0; i < localPlugins.length; i++) {
var plugin = localPlugins[i][0];
var config = localPlugins[i][1];
plugin(planet, config);
}
planet.canvas = canvas;
planet.context = canvas.getContext('2d');
if (hooks.onInit.length) {
var completed = 0;
var doNext = function(callback) {
var next = hooks.onInit[completed];
if (next.length) {
next(function() {
completed++;
callback();
});
} else {
next();
completed++;
setTimeout(callback, 0);
}
};
var check = function() {
if (completed >= hooks.onInit.length) doDrawLoop(planet, canvas, hooks);
else doNext(check);
}
doNext(check);
} else {
doDrawLoop(planet, canvas, hooks);
}
};
var planetaryjs = {
plugins: {},
noConflict: function() {
window.planetaryjs = originalPlanetaryjs;
return planetaryjs;
},
loadPlugin: function(plugin, defaultOptions) {
plugins.push([plugin, defaultOptions || {}]);
},
planet: function() {
var localPlugins = [];
var hooks = {
onInit: [],
onDraw: []
};
var planet = {
draw: function(canvas) {
startDraw(planet, canvas, localPlugins, hooks);
},
onInit: function(fn) {
hooks.onInit.push(fn);
},
onDraw: function(fn) {
hooks.onDraw.push(fn);
},
loadPlugin: function(plugin, defaultOptions) {
localPlugins.push([plugin, defaultOptions || {}]);
},
withSavedContext: function(fn) {
if (!this.context) {
throw new Error("No canvas to fetch context for")
}
this.context.save();
fn(this.context);
this.context.restore();
}
};
planet.projection = d3.geo.orthographic()
.clipAngle(90)
.precision(0);
planet.path = d3.geo.path().projection(planet.projection);
return planet;
}
};